Here is a list of all the pricing games that are currently active (i.e. you could expect to see these on any given episode), with summaries and pictures to go along with them. Thanks to Tony Harrison of www.tpirsite.com for permission to use his summaries. In order to decrease load time, this section has been divided up into a few pages.
This was the first pricing game ever played. Three prizes: a car, a three-digit prize, and a piggy bank (three digits denoting dollars and cents) - each digit 0-9 appears once and only once (except for 5-digit cars, where the first digit is given free and is the only one that repeats). Player guesses digits until completing a price and winning that prize.
Barker's Bargain Bar
Two prizes are shown with lower than actual prices; player guesses which one is "the bigger bargain" (more below the actual price) to win both.
Three prizes and four prices are shown; contestant is also given $500 cash to start the game. The contestant picks three of the four prices, after which two of the correct prices are shown (there will always be at least two right). Player then has the option to change his/her final price and give back the $500 or leave his/her choice intact. If wrong, player forfeits $500. Known as "Make Your Mark" in its one appearance on Doug's show.
Four small prizes are presented with wrong prices; player guesses "higher" or "lower" to win ezch prize and to control the window on the game board next to the prize. Controlling the window that lights up "BONUS" at the end wins another, larger prize.
Six products are shown; player picks a product and guesses how many of that product would total $10-12. Doing so hits the Bullseye for a win. After three chances, player can still win if a hidden bullseye is behind one of the 3 products the player used, providing that the player did not go over $6 with those products. (NOTE: These values were originally $5-6)
Buy or Sell
Three prizes with incorrect prices are shown. Player "buys" prizes s/he feels are underpriced and "sells" those that are overpriced and wins all three if s/he ends up in the black. In 1998 the game was modified so that the contestant gets to keep any money s/he earns.
First, contestant draws a card from a deck to find out how close s/he must come to the price of a car to win it ($200-$1000). From a regular deck of cards, player starts bidding on car: cards worth $100 x face value, with face cards worth $1000 and aces worth anything up to $1000 (later the aces were wild and could be made for any amount). Coming w/in the first card's range w/o going over wins the car. The first time the card game was played, the $200-$1000 cards were used for both the range and the bidding. The second time it was played, only the standard 52 card deck was used, and the third and all subsequent times both decks were used. Later, the contestants were spotted a $2000 opening bid and allowed to make aces any amount; currently, the starting point is $8000 and the winning range can be anywhere from $500-$2000.)
Write a check whose value plus the value of the prize totals between $3000 and $3500 to win the prize *and* the cash. This game is now called "Check Game", and the winning range is now $5000-$6000. Blank Check's claim to fame in the beginning was that very few contestants understood how to play it.
Estimate prices of five products. Total must be within $1.00 of actual total (used to be 50 cents).
Clearance Sale3 prizes are offered with prices on each. Contestant has 3 sale prices which s/he must place on each item so that every item has a sale price. This game seems like the replacement for the Poker Game because of the prizes offered (when they say clearance, they aren't kidding).
Three 2-digit prizes; player guesses price of each; each one wrong causes a mountain climber to climb a mountain one step for each dollar away; player wins if mountain climber doesn't fall off (after 25th step).
Two (and on one or two rare occasions, three) prizes of up to $1000 were offered. The contestant has a total of 30 seconds to bid on both prizes, one at a time. Host helps with "higher/ lower." (NOTE: a few times, Prizes worth more than $1000 were used; Bob gave the contestant the thousands digit as a freebie. In the 1986 CBS prime-time version, a contestant who won both prizes picked one of four envelopes for a cash bonus of $1000, $2000, $3000 or $5000.) On the Dennis James version, winning both prizes with 2 or more seconds to spare netted a $1000 bonus.
A price is given for a car, but it's completely wrong. Player builds a new price w/2 choices for the first digit, 3 for the 2nd and so on to 6 for the last digit. Every time a change results in one more correct digit, another chance is given.
Player has a "credit limit" and must select three out of five prizes whose total does not exceed that limit to win. In effect, select the lowest three prices out of five, as only one combination wins.
Contestant is shown four prizes and the "danger price" and picks the three prizes that are not that price. Originally played on the turntable, then behind the giant price tag, and finally behind Door #2 with the prizes, this is the only Pricing Game to have had three different stage set-ups.
Player rolls four dice one at a time; each die corresponds to a digit of a car (now always 5 digits; first digit is given); if the number rolled by the player is not the correct digit, player must guess whether the actual digit is higher or lower than the roll. There are no zeroes and no numbers higher than six. (NOTE: When the first five-digit cars appeared, the game was briefly renamed "Deluxe Dice Game" Also, when the game was first introduced, the numbers could (and did) go higher than six. This was quickly scrapped in favor of the 1-6 range they use today).
Uninspired, yet enduring game from the show's earliest stages where the contestant wons a prize by picking the correct price from two choices.
A Salute to Game Shows © 1999-2001 Ben F. Schumin, Chris-Place.com. All rights reserved.