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Pricing Games

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Range Game

Player is shown a prize and a $600 price spread; a $150 "range finder" moves slowly from the bottom to the top, and the player must stop it with the actual price in the red $150 range to win. The original range was $50, then $100. A recurring joke in TPiR's latter days was Bob's given length of time before the range-finder could be started again; he began this in the mid-'80s.

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Safe Crackers

A major prize and a smaller, 3-digit prize are locked in a giant safe. The price of the smaller item is the combination of the safe; the player is given the three digits and wins both prizes if s/he can open the safe.

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Secret X

An 'X' is hidden in the middle column of a tic-tac-toe board. Player gets a free 'X' and can win up to two more (two prizes, each with two prices; picking correct price wins prize and 'X'); 'X's can be placed in left or right columns. The secret 'X' is then revealed and the player wins if s/he has a 3-in-a-row across or diagonally. Interestingly, Secret X premiered the same day Yolanda "gave her all".

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Shell Game

A ball is hidden under one of 4 shells. Player guesses higher/lower on prices of four prizes to win control of the shells and wins a bonus prize if s/he controls the shell hiding the ball. If the player wins all four chips, Guessing the correct shell wins a $500 bonus.

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Shopping Spree

Player "buys" three of four prizes, the total ARPs of which must be over a pre-set amount to win all four. In effect, this game is the opposite of Credit Card.

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Side By Side

Two sets of two-digit numbers are shown; player arranges them in the order of what they believe is the price of a prize (e.g. '53' and '46'; is it $4653 or $5346?)

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Spelling Bee

30 numbered cards: 11 'C's, 11 'A's, 6 'R's, 2 'CAR's. Start with two free cards; win up to three more (three prizes; guess price within $10 to win an extra card; if any price is guessed exactly, player wins all three prizes and cards automatically.)  Spell "CAR" to win. Player can stop at any time and keep $500 per unseen card.

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Squeeze Play

Five digits are shown for a prize. The first and last digits are correct; the player must remove one of the others, causing the rest to squeeze together into a 4-digit price.

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Swap Meet

One prize is shown in front of the big door, three more behind it. Without knowing the price of the first prize, the contestant must pick the one prize of the three with the same price in order to win.

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Switch?

Two prizes, two prices. Must decide whether prices are correct or whether they should be switched. Most notable for the peppy music played during a switch.

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Switcheroo

The prices of a car and four smaller prizes are shown, each with the tens digits missing. Player has five number blocks with which to complete the prices. Player is told how many are right, then can make changes (once). Player wins prizes with correct prices.

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Take Two

Four prizes are shown, along with the total price of two of them. Player gets two chances to pick the two correct prices and win.

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Temptation

Four gifts are shown to player. Each one's price contains one of the digits of a car. (In five-digit version, first digit is given free.) Player picks a number from each of the prices. Player can then keep gifts or risk them for the car, but if the car price is wrong, he forfeits the gifts. My vote for third personal favorite game.

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Ten Chances

3 prizes, one under $100, one under $1000, and one a car, are played for one at a time. Player is shown the digits in the price and an extra digit (eg 4-0-5 for $45; 5-7-0-2-8 for $8025, et al.) and must write the correct price; total of 10 chances (hence the name) to win all three prizes. (NOTE: With 5-digit cars, player uses all five number's given.)

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Three Strikes

The numbers in the price of a car are placed into a bag, along with three strikes. If the player draws a number, s/he tries to determine which digit of the car that number is. If wrong, the number goes back into the bag. Player can keep drawing until all three strikes have been drawn. (NOTE: Became "3 Strikes +", where 5-digit cars were offered, usually at least $30,000 in value. Early in 1994, the "+" was dropped. Early in 1998, in an effort to boost the game's low winning percentage, only one strike was placed into bag; it would be returned after a draw.)

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2 For the Price Of 1

Two prizes shown. Less expensive prize has three digits in Price. Two choices for each number in price are given; one number is given free. Player picks remaining two numbers correctly to win both prizes.

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A Salute to Game Shows © 1999-2001 Ben F. Schumin, Chris-Place.com.  All rights reserved.