Pricing Games
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Make Your Move
Nine digits appear in a string; these are the prices of a 2digit, a
3digit, and a 4digit prize (none overlap). Player must determine which is which to win
all three.
Master Key
5 keys: 3 open one "prize lock" each, 1 "Master
Key" (opens all 3), other opens none. Two chances to win keys; two 2digit prizes
with 3digit prices are shown; contestant picks either first two or last two numbers as
the price. Correct guess wins prize and choice of key. Whatever prizes you
"unlock", you win. The 3rd lock is always a car, the 2nd is usually a trip. This
wins my vote as 2nd personal favorite.
Money Game
Nine twodigit numbers are displayed; one is the first two digits of
the car (occasionally boat or snowmobile) being played for (denoted by a picture of the
front half of a car behind the card), another, the last two digits (back end of the car).
The remaining seven are marked "$", with that amount awarded to the contestant,
who keeps picking until finding both halves of prize (wins car and money) or four money
cards (wins the money). With fivedigit cars, the third digit is given to the contestant. (NOTE:
Around '84'85, when 5digit cars first appeared, this game was briefly renamed "Big
Money Game.")
Note the absence of "El Cheapo", a semiregular number on
Money Game, recognized as a number with a zero as the first digit. It occasionally
throws off a contestant or two.
Most Expensive
Pick which of three prizes is the most expensive to win all three. On
the Dennis James TPiR, it was called "All or Nothing at All".
Now... or Then
Prices are displayed for products. The contestent must determine
whether the prices are todays, or from a time in the past. Three correct answers "in
a row" (there are six, as wedges on a wheel) to win. Game used to be called Now and
Then.
One Away
Numbers shown in price of car are one away from actual digits; that is,
if the last digit is shown as 7, it could be 6 or 8. Player guesses digits and is told how
many are correct ("Ladies, do I have at least one number right?"), if at
least one digit is correct, player can make changes once.
One Right Price
Guess which of two prizes is the given price to win both.
One Wrong Price
One Wrong Price is played for 3 prizes, each with a price displayed.
Choose which price is wrong, and you win all 3 prizes.
Pathfinder
Contestant stands on a 5 x 5 grid of 25 digits; starts
on center square (first digit of 5digit car, '*' if 4digit car) and must step to
adjacent digits in attempt to build car price; up to 3 mistakes can be recovered by
guessing which of two prices shown for one of 3 smaller prizes is correct.
Penny Ante
The contestant is given three oversized "Barker Pennies" and
must give one back for every wrong guess in the game. Two products are used in the game,
each with four possible prices. Player wins if he can pick both prices without losing all
his/her cents.
Pick a Number
Price of prize is shown with one number missing. Pick right number from
choice of three and win. This wins the vote for the most uninspired game ever, taking the
title from Double Prices. It needs to be retired.
Pick a Pair
Six products are shown. Player gets two chances to pick two with same
price to win. Three such pairs are on the board. Originally set on a ferris wheel, the
game proved unnerving while contestants waited for a product to reappear and was redone as
a simple table game.
Plinko
Game starts with four small prizes, each with a
2digit price showing (eg $37). Contestant guesses whether the 1st or last digit is
correct, with a correct guess winning the prize and a "Plinko Chip". (One chip
given free at start, therefore the max number of chips is 5). Chips are used on a
giant peg board; cash prizes of zero, $100, $500, $1000, and $5000 await at the bottom.
Player places chips flat against the board and releases them one at a time, and the chips
bounce off various pegs until landing in a $ spot. Bob Barker retreives stuck Plinko chips
with his trusty "Plinko Stick". This is easily the most popular game in TPiR
history.
Poker Game
Four prizes are shown, each with a 3digit price; player selects two
and forms a poker hand from 5 of the 6 digits (9 high, 0 low, straights don't count), then
decides whether to keep the hand or give it to the house; other hand is made up of digits
from the other two prizes  if player's hand is at least as good as house's, player wins
all four prizes.
(Photo currently unavailable)
Punch A Bunch
Four "higher or lower" prizes, each one also awarding a punch
on a giant 50hole punchboard containing 10 $50 prizes, 10 $100, 10 $250, 10 $500, 5
$1000, 3 $5000, and 2 $10,000. One each of the four lowest values is a "second
chance"; this awards an additional punch whose value is added to the previous one.
(Thus, it's possible to win more than $10,000  and it's happened.) After each punch, the
player can keep the amount or give it back. Original format of the game (played twice)
featured the higher or lower pricing but different play when came time to punch the holes.
The player had to punch the holes one at a time and then pick a letter in PUNCH BOARD. The
letters hid numbers from 1 to 10, and the holes hid slips of paper marked ONE, TEN,
HUNDRED and THOUSAND. So a player punching a HUNDREDS hole and choosing the letter with
the 8 won $800, or could give it back. This was terribly time consuming and didn't offer
good odds that $10000 could be won, so the format was scrapped. PunchABunch was the
first game to offer cash.
Push Over
A series of blocks are displayed with the price of a 4 digit prize
hidden in the series of blocks in the right order. The contestant has to push the
blocks so that the price appears in a blue frame. The contestant can push some or
all of the blocks off the table & "into China" at which point they are out
of play.
Race Game
Four prizes are lined up on stage; player has four price tags and must
run to the items, put the right price on the right item, and run back to pull a lever
which displays the number correct on a giant screen. Player has 45 seconds to attempt to
get all four prices right.
(Photo currently unavailable)
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A Salute to Game Shows © 19992001 Ben F. Schumin,
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