A Salute to Game Shows

History of The Price is Right



Barker's Beauties

Contestants' Row

Pricing Games

Showcase Showdowns


How to see The Price is Right in person

Assorted Pictures

A Salute to Game Shows

Main Page

Chris-Place.com Home

Pricing Games

Previous page...

Easy as 1-2-3

Contestant places three numbered blocks in front of three prizes, attempting to correctly order them in value to win.

easy-as-123-1.jpg (13508 bytes)  easy-as-123-2.jpg (12434 bytes)

easy-as-123-3.jpg (13381 bytes)

Five Price Tags

5 possible prices of a car are shown. Answer true/false prize questions and win up to 4 choices. Pick right price for car and win. Known early on as the 'True or False' game and is one of the few games to not have its name appear on any prop.

five-price-tags-1.jpg (13939 bytes)  five-price-tags-2.jpg (14038 bytes)

five-price-tags-3.jpg (13714 bytes)

Fortune Hunter

Four prizes are shown, each with a gift box - three are empty, one contains $5,000 cash. Host reads a series of three clues as to which prizes do not have the cash (e.g. "Eliminate the prize whose price begins with seven." "Eliminate the most expensive prize.") If the remaining box has the cash, player also wins all four prizes.

fortune-hunter-1.jpg (12955 bytes)  fortune-hunter-2.jpg (12203 bytes)

fortune-hunter-3.jpg (13697 bytes)  fortune-hunter-4.jpg (11810 bytes)

Freeze Frame

Eight sets of two-digit numbers rotate clockwise on the game board. The contestant must stop the numbers so the two sets that make up the correct price appear at the top in the correct order to win.

freeze-frame.jpg (15025 bytes)

Golden Road

Starting with a small product (eg 39 cents), Determine which of the two digits of its price belongs in the missing spot on a 3-digit prize. If correct, price of 3-digit prize is used the same way with a 4-digit prize. If correct there, player goes to the end of the Golden Road, where a luxury car, yacht, Winnebago, etc. awaits. (NOTE: Originally, the final prize was not THAT big; first digit was almost always "1", but this was in the days of $4000 cars. Now, prizes are almost always more than $30,000 and have been known to reach $70,000.)

golden-road-01.jpg (11934 bytes)  golden-road-02.jpg (8110 bytes)

golden-road-03.jpg (9260 bytes)  golden-road-04.jpg (9925 bytes)

golden-road-05.jpg (11925 bytes)  golden-road-06.jpg (13041 bytes)

golden-road-07.jpg (11533 bytes)  golden-road-08.jpg (11863 bytes)

golden-road-09.jpg (12221 bytes)  golden-road-10.jpg (8606 bytes)

Grand Game

Six products and a "target price" are shown; four of the six are below that price.  Player begins with $1 and adds a zero for each correct prize selected; game ends when all four are found ($10,000) or a mistake is made (keep money unless s/he was trying for $10,000, in which case s/he loses everything. Player is offered the chance to quit w/ $1000.

grand-game-1.jpg (13886 bytes)  grand-game-2.jpg (11015 bytes)

grand-game-3.jpg (12261 bytes)

Grocery Game

Five grocery items are shown; player selects an item and a quantity, and the total is rung up on a cash register. Player won if the total was between $6.75-$7. (NOTE: Now, the winning range is $20-$21. This game was played on the second show. Early on, there was a $100 bonus for not going over $7, even if the player didn't reach $6.75. Traditionally, Janice has been at the cash register.)

grocery-game-1.jpg (13447 bytes)  grocery-game-2.jpg (10756 bytes)


6 products are shown. Choose the three highest priced products and you win.

hi-lo.jpg (14015 bytes)

Hit Me

Blackjack game.  Six products are shown with prices that could be correct or multiples of 1-10. The appropiate card is hidden behind the price. The "House" builds its hand from the rest of the deck. Player wins w/either 21 or a better hand than the house, which hits on 16 and stays at 17. Player takes ties. Rather easy to win if you know what you're doing: just pick the 10x price (usually the only one ending in 0) and the actual price.

hit-me-1.jpg (12258 bytes)  hit-me-2.jpg (16634 bytes)

hit-me-3.jpg (16838 bytes)  hit-me-4.jpg (14440 bytes)

hit-me-5.jpg (15418 bytes)

Hole In One

Player puts 6 products into what s/he believes is the correct price order (lowest to highest). For each correct product, player gets to attempt a mini-golf putt one line closer to the hole. If all 6 are correct, contestant putts from barely a foot away from the hole and also picks up a $500 bonus. Sinking the putt wins a new car or truck. (NOTE: In the 1986 nighttime version, this became "Hole in One...or Two", offering two putts. This change was subsequently made on the daytime show as well. Also, in the nighttime version, ordering the products correctly won a $1000 bonus. Bob Barker always takes an "inspiration putt" from the farthest line; originally, the audience booed rare misses. On one episode, half the show's crew came out to watch and placed bets.)

hole-in-one-06.jpg (11221 bytes)hole-in-one-05.jpg (10782 bytes)

Time for the "inspiration putt"...

hole-in-one-07.jpg (11565 bytes)hole-in-one-08.jpg (12570 bytes)

hole-in-one-09.jpg (11870 bytes)

The contestant gets to putt further forward than Bob does for his "inspiration putt", distance depending on how well they priced the grocery items.

hole-in-one-10.jpg (12001 bytes)hole-in-one-11.jpg (11439 bytes)

But remember... if you miss the first time, it's Hole in One... or Two.

hole-in-one-03.jpg (13611 bytes)

Chantel's taking the "inspiration putt"!

hole-in-one-04.jpg (12419 bytes)hole-in-one-01.jpg (12758 bytes)

hole-in-one-02.jpg (11621 bytes)

It's In the Bag

Five grocery items are presented, as are five "shopping bags," each displaying a price and concealing a duplicate of the appropriate product. Player matches all items to the prices; getting the first one correct is worth $1,000, with each successive reveal double-or-nothing up to a grand prize of $16,000. Contestant has option of stopping after each reveal and keeping the money won to that point.

its-in-the-bag-1.jpg (12217 bytes)  its-in-the-bag-2.jpg (12426 bytes)


A row of five playing cards is presented, face down. By guessing one of two prices for each of four small prizes (a la $35 or $53; $45 or $54, et al.), contestant removes one of the cards and wins the game if the joker is removed. Therefore, contestant can win with only one correct answer or lose with all four correct.

joker-1.jpg (13121 bytes)  joker-2.jpg (14298 bytes)

Let 'em Roll

(Pictures and description to be added at a later date)

Line 'em Up

Player is offered the chance of winning a car if s/he can "line up" the price of the car vertically by using the numbers from three other prizes. The player is given the first and last number in the price of the car, and the prices of the 3 other prizes are displayed horizontally with sliders so the contestant can choose a number in each of the 3 prizes that s/he thinks is the second, third, and fourth number in the price of the car respectively. One of the prizes has a 2 digit price, the other two have 3 digits. If the player lines up all three prizes correctly showing the ARP of the car, s/he wins all three prizes and the car. If any number is incorrect, the player is shown how many numbers they have right (1, 2 or 3) and is offered one more chance to get it right. This game has 17-1 odds of winning, yet it has been won most of the time it has been played.

line-em-up.jpg (15089 bytes)

Lucky Seven

Player is given $7 and attempts to guess each number in a car's price. For each number the player is off, s/he must give back $1. Having at least $1 left at the end allows player to buy car. With five-digit cars, the first digit is given free. (Note - the 5 digit version of Lucky 7 premiered on the 1986 primetime specials, and at that time, the LAST digit was given free)

lucky-seven-1.jpg (13198 bytes)  lucky-seven-3.jpg (13666 bytes)

lucky-seven-2.jpg (13978 bytes)

Magic Number

Two prizes are shown; the player must select a price in between the values of the two prizes by manipulating the lever on the gizmo.

magic-number.jpg (14980 bytes)

Next page...

A Salute to Game Shows 1999-2001 Ben F. Schumin, Chris-Place.com.  All rights reserved.

This site is not affiliated with the game show's producers or the National Broadcasting Company. All material on this site is property of their respective owners. There is no claim to ownership being made through these pages, either expressed or implied.


Click here to visit our sponsor
Valuesponsor Advertising Network


Search Box #8 -->

2000-2002 Chris-Place.com.  All Rights Reserved

Page Last Updated: April 24, 2002