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Easy as 1-2-3

Contestant places three numbered blocks in front of three prizes, attempting to correctly order them in value to win.

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Five Price Tags

5 possible prices of a car are shown. Answer true/false prize questions and win up to 4 choices. Pick right price for car and win. Known early on as the 'True or False' game and is one of the few games to not have its name appear on any prop.

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Fortune Hunter

Four prizes are shown, each with a gift box - three are empty, one contains $5,000 cash. Host reads a series of three clues as to which prizes do not have the cash (e.g. "Eliminate the prize whose price begins with seven." "Eliminate the most expensive prize.") If the remaining box has the cash, player also wins all four prizes.

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Freeze Frame

Eight sets of two-digit numbers rotate clockwise on the game board. The contestant must stop the numbers so the two sets that make up the correct price appear at the top in the correct order to win.

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Golden Road

Starting with a small product (eg 39 cents), Determine which of the two digits of its price belongs in the missing spot on a 3-digit prize. If correct, price of 3-digit prize is used the same way with a 4-digit prize. If correct there, player goes to the end of the Golden Road, where a luxury car, yacht, Winnebago, etc. awaits. (NOTE: Originally, the final prize was not THAT big; first digit was almost always "1", but this was in the days of $4000 cars. Now, prizes are almost always more than $30,000 and have been known to reach $70,000.)

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Grand Game

Six products and a "target price" are shown; four of the six are below that price.  Player begins with $1 and adds a zero for each correct prize selected; game ends when all four are found ($10,000) or a mistake is made (keep money unless s/he was trying for $10,000, in which case s/he loses everything. Player is offered the chance to quit w/ $1000.

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Grocery Game

Five grocery items are shown; player selects an item and a quantity, and the total is rung up on a cash register. Player won if the total was between $6.75-$7. (NOTE: Now, the winning range is $20-$21. This game was played on the second show. Early on, there was a $100 bonus for not going over $7, even if the player didn't reach $6.75. Traditionally, Janice has been at the cash register.)

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Hi-Lo

6 products are shown. Choose the three highest priced products and you win.

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Hit Me

Blackjack game.  Six products are shown with prices that could be correct or multiples of 1-10. The appropiate card is hidden behind the price. The "House" builds its hand from the rest of the deck. Player wins w/either 21 or a better hand than the house, which hits on 16 and stays at 17. Player takes ties. Rather easy to win if you know what you're doing: just pick the 10x price (usually the only one ending in 0) and the actual price.

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Hole In One

Player puts 6 products into what s/he believes is the correct price order (lowest to highest). For each correct product, player gets to attempt a mini-golf putt one line closer to the hole. If all 6 are correct, contestant putts from barely a foot away from the hole and also picks up a $500 bonus. Sinking the putt wins a new car or truck. (NOTE: In the 1986 nighttime version, this became "Hole in One...or Two", offering two putts. This change was subsequently made on the daytime show as well. Also, in the nighttime version, ordering the products correctly won a $1000 bonus. Bob Barker always takes an "inspiration putt" from the farthest line; originally, the audience booed rare misses. On one episode, half the show's crew came out to watch and placed bets.)

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Time for the "inspiration putt"...

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The contestant gets to putt further forward than Bob does for his "inspiration putt", distance depending on how well they priced the grocery items.

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But remember... if you miss the first time, it's Hole in One... or Two.

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Chantel's taking the "inspiration putt"!

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It's In the Bag

Five grocery items are presented, as are five "shopping bags," each displaying a price and concealing a duplicate of the appropriate product. Player matches all items to the prices; getting the first one correct is worth $1,000, with each successive reveal double-or-nothing up to a grand prize of $16,000. Contestant has option of stopping after each reveal and keeping the money won to that point.

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Joker

A row of five playing cards is presented, face down. By guessing one of two prices for each of four small prizes (a la $35 or $53; $45 or $54, et al.), contestant removes one of the cards and wins the game if the joker is removed. Therefore, contestant can win with only one correct answer or lose with all four correct.

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Let 'em Roll

(Pictures and description to be added at a later date)


Line 'em Up

Player is offered the chance of winning a car if s/he can "line up" the price of the car vertically by using the numbers from three other prizes. The player is given the first and last number in the price of the car, and the prices of the 3 other prizes are displayed horizontally with sliders so the contestant can choose a number in each of the 3 prizes that s/he thinks is the second, third, and fourth number in the price of the car respectively. One of the prizes has a 2 digit price, the other two have 3 digits. If the player lines up all three prizes correctly showing the ARP of the car, s/he wins all three prizes and the car. If any number is incorrect, the player is shown how many numbers they have right (1, 2 or 3) and is offered one more chance to get it right. This game has 17-1 odds of winning, yet it has been won most of the time it has been played.

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Lucky Seven

Player is given $7 and attempts to guess each number in a car's price. For each number the player is off, s/he must give back $1. Having at least $1 left at the end allows player to buy car. With five-digit cars, the first digit is given free. (Note - the 5 digit version of Lucky 7 premiered on the 1986 primetime specials, and at that time, the LAST digit was given free)

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Magic Number

Two prizes are shown; the player must select a price in between the values of the two prizes by manipulating the lever on the gizmo.

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A Salute to Game Shows 1999-2001 Ben F. Schumin, Chris-Place.com.  All rights reserved.

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Page Last Updated: April 24, 2002